Cvičenie - úvod do allegra
Created: 2008-10-28 - 18:19
#include #include #include "upjsGl.h" using namespace std; int main (void) { if (upjsGl_init(1024,768,32)!=0) { allegro_message("zle je!"); upjsGl_exit(); return 1; } clear_keybuf(); allegro_gl_begin(); glShadeModel(GL_SMOOTH); //plynuly prechod farebny glLoadIdentity(); //nastavi maticu transformacie na jednotkovu glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); //zmazanie obrazovky //vytvorit ihlan s stvorcovou postavou glTranslatef(0.0f,0.0f,-10.0f); while(0==0){ glRotatef(1,0,1,0); glRotatef(1,1,0,0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glColor3f(0.1,0.3,1.0); glBegin(GL_TRIANGLES); glVertex3f(-1,0,1); glVertex3f(1,0,1); glVertex3f(0,2,0); glColor3f(0.9,1.0,1.0); glVertex3f(1,0,1); glVertex3f(1,0,-1); glVertex3f(0,2,0); glColor3f(1.0,0.0,1.0); glVertex3f(1,0,-1); glVertex3f(-1,0,-1); glVertex3f(0,2,0); glColor3f(1.0,0.8,0.5); glVertex3f(-1,0,1); glVertex3f(0,2,0); glVertex3f(-1,0,-1); glEnd(); glBegin(GL_QUADS); glColor3f(1.0,0.5,1.0); glVertex3f(-1,0,-1); glVertex3f(1,0,-1); glVertex3f(1,0,1); glVertex3f(-1,0,1); glEnd(); /* glBegin(GL_QUADS); glVertex3f(-1,-1,0); glVertex3f(1,-1,0); glVertex3f(1,1,0); glVertex3f(-1,1,0); glEnd(); */ allegro_gl_flip(); if(key[KEY_ESC]) break; } //dva trojuholniky vedla seba: /* glColor3f(0.0,0.0,1.0); glTranslatef(0.0f,0.0f,-10.0f); //posun glBegin(GL_TRIANGLES); //pred kazdym vrcholom ina farba - GL_SMOOTH - takze sa vytvori prechod glColor3f(0.0,0.0,1.0); glVertex3f(-1,-1,0); glColor3f(0.0,1.0,0.0); glVertex3f(1,-1,0); glColor3f(1.0,0.0,0.0); glVertex3f(0,1,0); glEnd(); glColor3f(1.0,1.0,0.0); glTranslatef(2.0f,0.0f,0.0f); //posun glBegin(GL_TRIANGLES); glVertex3f(-1,-1,0); glVertex3f(1,-1,0); glVertex3f(0,1,0); glEnd(); */ //alebo takto /* glTranslatef(2.0f,0.0f,-10.0f); //posun glBegin(GL_TRIANGLES); glVertex3f(-3,0,0); glVertex3f(-2,2,0); glVertex3f(-1,0,0); glVertex3f(1,0,0); glVertex3f(2,2,0); glVertex3f(3,0,0); glEnd(); */ //pre stvoruholnik /* glColor3f(0.0,0.0,1.0); glTranslatef(-1.0f,0.0f,-10.0f); //posun glBegin(GL_QUADS); glVertex3f(-1,-1,0); glVertex3f(1,-1,0); glVertex3f(1,1,0); glVertex3f(-1,1,0); glEnd(); glColor3f(1.0,1.0,0.0); glTranslatef(2.5f,0.0f,0.0f); //posun glRotatef(45.00,0,0,1); glBegin(GL_QUADS); glVertex3f(-1,-1,0); glVertex3f(1,-1,0); glVertex3f(1,1,0); glVertex3f(-1,1,0); glEnd(); allegro_gl_flip(); */ allegro_gl_end(); readkey(); upjsGl_exit(); return 0; } END_OF_MAIN();